Design and Technology
In year 7 Students begin their journey of Design and innovation where projects will focus on introducing students to the foundation principles of designing. In year 7 the 3 core elements are research, prototyping and evaluation. Through a range of projects students will develop these skills giving students both practical skills and a deeper knowledge of the world they live in and how design can affect it.
Projects in year 7 consist of;
How can we make toys inclusive? - Inclusive Toy.
This project explores disabilities and inclusive design techniques in addition to developing creative and non-stereotypical responses to complex problems. Creative thinking techniques and research techniques that allow empathy and insight into specific conditions are taught within this project that concludes with a scale prototype of a toy.
How can we communicate our ideas? - Steady hand game.
This project develops practical skills such as manufacturing methods, a first look at electronic circuits and 3D drawing skills. As with all projects the 3 core areas of research, prototyping and evaluation are explored here and conclude with a working electronic steady hand game.
Where do fabrics come from? - Hair Bow/Bow Tie
This project explores the sources of natural and man-made fibres and challenges the environmental impact of certain fabrics. The students also learn practical skills and graphic design skills by designing their own pattern, creating a fabric with their pattern and creating a hair bow or bow tie. The project also see’s students design and make a sustainable T-Shirt exploring both man-made and natural fibres and the properties of these materials.
Projects in year 8 consist of;
How can we ensure a high quality product? – Box Project.
This project teaches joining methods, workshop safety and practical skills exploring the properties of a range of materials. The students use batch production methods, Jigs and templates to create a box which Is then put through a finishing process to ensure high quality. Afterwards students are then taught technical drawing skills to accurately draw the box to scale both by hand using drawing equipment and digitally through 3D modelling software’s and 2D technical software’s. This project concludes with a physical storage box.
How can we design a product that will appeal to a specific user? – Clock project.
This project takes our students on a journey of research and prototyping, building on techniques learned in year 7, students must design a clock that both functions appropriately, is made to a high standard and will appeal to a specific individual. This project concludes with a designed working clock made from multiple materials selected for their working properties.
Why are destroying our planet with disposable products? – Coffee cup project.
This project teaches students research techniques such as life cycle analysis and the impact of products on the planet. It explores the danger plastic poses to the world and explores recycling, reusing and redesigning. I particular this project explores the disposable coffee cups on a global level and seeks to redesign solutions both physically and through re-educating people with a graphic design solution.
Projects in year 9 consist of;
Why do we need packaging? – memory stick project.
This project explores how we protect products and market them at individuals, exploring the functions of packaging in addition to the impact of unnecessary packaging. Students will carry out research techniques such as product analysis and prototype solutions to take a memory stick insert and case it with their own design and consider additional packaging to market the product. The project will conclude with a personal USB stick.
Are robots better than humans? – Programming project.
This project explores the constant evolution of robotics and the increasing use of programmable machines. Students use robots with changing parts and functions and attempt to overcome challenges by reprograming and rebuilding robots.
What is quality control? – night light project.
This project reintroduces students to manufacturing methods building on year 7 and 8 but with a focus on independent research and evaluations. The students design and develop a night light by creating a complex circuit using soldering techniques, a wooden box building on previous manufacturing techniques and a light attachment using computer design software. This project concludes with a colour changing night light that is activated by light sensors.
How do we design media products?
This project allows students an insight into Media Studies whilst embedding the design principles of research, prototyping and evaluation. Here students will learn the media language of genre and how meaning can be given through images, symbols, colours and signs. Students will also learn narrative theories in order to design their own TV show. They will learn technical skills using Photoshop, Adobe After Effects and Adobe Premier Pro in order to take original photographs and footage and develop it into a media product.